clock |
Clock
|
new Clock()
|
optional
The clock to use to control current time. |
imageryProvider |
ImageryProvider
|
new BingMapsImageryProvider()
|
optional
The imagery provider to serve as the base layer. If set to false , no imagery provider will be added. |
terrainProvider |
TerrainProvider
|
new EllipsoidTerrainProvider
|
optional
The terrain provider. |
skyBox |
SkyBox
|
|
optional
The skybox used to render the stars. When undefined , the default stars are used. If set to false , no skyBox, Sun, or Moon will be added. |
skyAtmosphere |
SkyAtmosphere
|
|
optional
Blue sky, and the glow around the Earth's limb. Set to false to turn it off. |
sceneMode |
SceneMode
|
SceneMode.SCENE3D
|
optional
The initial scene mode. |
scene3DOnly |
Boolean
|
false
|
optional
When true , each geometry instance will only be rendered in 3D to save GPU memory. |
orderIndependentTranslucency |
Boolean
|
true
|
optional
If true and the configuration supports it, use order independent translucency. |
mapProjection |
MapProjection
|
new GeographicProjection()
|
optional
The map projection to use in 2D and Columbus View modes. |
globe |
Globe
|
new Globe(mapProjection.ellipsoid)
|
optional
The globe to use in the scene. If set to false , no globe will be added. |
useDefaultRenderLoop |
Boolean
|
true
|
optional
True if this widget should control the render loop, false otherwise. |
targetFrameRate |
Number
|
|
optional
The target frame rate when using the default render loop. |
showRenderLoopErrors |
Boolean
|
true
|
optional
If true, this widget will automatically display an HTML panel to the user containing the error, if a render loop error occurs. |
contextOptions |
Object
|
|
optional
Context and WebGL creation properties corresponding to options passed to Scene . |
creditContainer |
Element
|
String
|
|
optional
The DOM element or ID that will contain the CreditDisplay . If not specified, the credits are added to the bottom of the widget itself. |
terrainExaggeration |
Number
|
1.0
|
optional
A scalar used to exaggerate the terrain. Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid. |
shadows |
Boolean
|
false
|
optional
Determines if shadows are cast by the sun. |
terrainShadows |
Boolean
|
false
|
optional
Determines if the terrain casts shadows from the sun. |
mapMode2D |
MapMode2D
|
MapMode2D.INFINITE_SCROLL
|
optional
Determines if the 2D map is rotatable or can be scrolled infinitely in the horizontal direction. |